Type review: Hell adventures for patience and eye- Agony
Hello with you in touch Darkar Mentem. And today I want to talk about the project, which, despite the fact that I gave great hopes before the release, eventually turned out to be just a soap bubble filled with disgusting slag and mud. This is the AGONY
Agony is an indie game in the genre of Horror from the 1st person, with elements of the walking simulator. The game was released in 2018, the publisher and developer was Madmind Studio. The game is an offline project, with a bias on the atmosphere and art design, with a filling of shock content and erotica.
The gameplay is divided into two parts, which are tied to two characters (Soul Catch “Nimrod” and Sukkub). Let’s start in order, with Nimroda. He is a sinner, and the gameplay will be appropriate. In his role, the player can only hide and run away, the player will not be able to counteract the local fauna until the middle of the game, and even then with some restrictions. For example, at the very beginning of the available equipment, only a torch that is needed for the consecration and arson of structures and the scolding of small creatures is available to us. And all. Later, the ability to introduce in a sinner appears – the likeness of a limited revival.
And here is the Tree of Skill, where half of them, in principle, are not needed to pass the main company, but are necessary for opening secrets and collecting collection items.
In addition, there is a nuance: in order to move, you must first “free” the sinner (just removing the bag from the head), then after the death of the character there will be an opportunity to move to a new body. After the plot there is access to the introduction to the demon. But again with the nuances. As with the previous manner (as last time), the character should part with the body, but instead of “release” with the player, he is limited by the time in the body of the demon. Otherwise, the gameplay for Nemorya is the spaciousness of walking with interruptions in stealth and solving simple puzzles, sometimes in pitch darkness. The second part of the gemple belongs to the succubus. Unlike Nemirod, Sukkub is much faster, denser and much more dangerous from the very beginning of the game. And throughout the game it will only become more dangerous. It is because of this death, in the gameplay there is no mandatory stealth, as well as puzzles. In fact, the player simply rushes along the new paths on already passed, by the Nemorod levels and rolls out everyone in a row. It doesn’t get more fun. As well as the realization that from the change of terms ultimately the gameplay remains a walking simulator, and if something changes, this is the speed of passage.
The only global guideline in the XL casino review game is a mini-card. Not entirely accurate and true. Some passages are not displayed or vice versa are displayed where they are not. The plus is also that there is no adequate height guideline, but for that is, the icons of the klektobols overloading the information
Well, the global card is not important information that is needed for passage, but a set of levels already passed and remained.
Well, since Agony is a walking simulator, then at least they will delight with a visual? Well, unfortunately, this is a very controversial statement. Let’s start, perhaps, with less bad: with design. Although in most cases it is clear that the designers were inspired by the image of a certain human (namely female) sexual organ, it is worth noting that the details of a person and our rich inner world were inspired by a friend. For example, in many locations, the player will find human jaws, something similar to the nervous system of the brain or corridors in the form of a chest cavity. Sometimes it may even seem that the character travels through the insides of a huge living giant. However, this feeling quickly dissipates from the prevailing in the whole image of the genitals. And this can be seen in everything: in locations, some NPS, in a considerable number of monsters, surroundings and traps objects. True, after the middle of the game, the situation in design and the landscape changes to a more classic, “Dante” hell, from ruins, bloody forests and lava lakes.
And all this even half is not as bad as graphics and lighting. Let’s start with the fact that for the world that should glow, it is surprisingly dark here. In some places of passage, you have to go literally to the touch due to a lack of light sources. It’s good if it would be done creatively, such as in the forest where lightning flashes lit the player the way.
This is the usual state in which the player will be located for a large part of the game.
Well, in the water, a blood filter is added to this “dazzling” in view of
But even there it is not done at the proper level, and looks as hack. And even if there were no problem with lighting, another crawls out. Namely the graphics. In its best moments of the graphics, it looks “acceptable”, well, in ordinary “disgusting”. Many buildings, objects or even opponents look like they pulled on them a size less. The maximum soap and fuzzy textures are mixed into a single porridge, with not the best lighting and tear out the eye effects, which in turn vary from unnecessary and overwhelming effects, to almost spruce or water. In the appendage, you can mention the most bad, twitched, sharp and cheap animations. With such a set, not only atmosphere, but even a comfortable game should not be expected.
It is good that at least for the sound sound there is no such categorical negative conclusion. However, the situation related to the sound, again, is twofold. Like the last time, let’s start with the good: namely, with the embosse and the sounds of the environment. The embosse acts here as a kind of plug, which is not annoying and stranglingly tries to create an atmosphere of Horroring Adventur, but at the same time remain almost inconspicuous. The sounds of the environment, on the contrary, are sharp, noisy, squeezed and most detached. And this is only that regarding the “living” inhabitants of the world. All this palette of sounds tells much better about the suffering of sinners and the “feast of pain” of local creatures than all the visual attempts of the game. And how locations sound! Sometimes behind the rattle and gurgle, you can hear how they “breathe”. For example, the player will not be able to confuse how the initial location and location of the fractal forest sounds. If at the beginning of the players they “welcome” the roar of mechanisms and the rustling of stones, and the sound resembles a beast that growls in your face, then the forest is more reminiscent of a reserve, where everything is in its places, and everything goes on as usual, and you are superfluous in this festival of “life”. This is from the good. But the soundtrack and voice acting cannot boast. There is essentially no soundtrack, and if there is no sound, then the game does not have its own “voice”. Yes, it is possible that it would not be at all, why it would be disgusting. True, even despite the fact that a relatively experienced composer was invited, namely Draco Nared,
working on projects such as House Flipper, Lust for Darkness and T. D., The situation as a whole did not improve. So, the game could not boast of good and interesting sounds in terms of music. Why the developers did not try to rectify the situation, this is a good question. Well, perhaps there were reasons for this. But what prevented me from making normal voice acting, or not the cheap and hackshot something that is in the game? This is a good question. In fact, the game actively contains only 3 votes. This is succubus, bloody goddess and male NPS. And all three are simply disgusting, both in terms of sound and in terms of waging. Sukkub does not sound like a demon of voluptuousness and lusts, but as an old Karga, who is about to tear out her lungs now;The bloody queen, as an actress of category G, broadcasts with such replay, as if acting on a children’s matinee;Well, the NPS just sound lonely and false, even though the voice of the actor of the voice acting. Perhaps this would be the result of all of the above, but, unfortunately, the title of result, will receive the plot.
The plot in Agony is the quintessence of everything bad that is in the game. Stupid, unfinished, full of holes and illogicality, a piece of hell. Let’s start with the tie. It consists in the fact that the main protagonist in the person of the recently arrived in Ada Nemerya wants to achieve an audience with the local queen and find out the answer to the main question for him: Rak return to the world of the living? In its path, the Nemot will pass through all the areas of hell, but in the end he will receive the desired, but with some nuance. Everything seems to be simple and logical. True is one but. The plot from the tie will almost move. The characters are not only revealing or growing, they, as they were in the role of decorations, will remain, and the main twist in the form of the liberation of a huge demon through Nemota forces does not surprise, but looks more comical due to the crooked animation and ridiculous eyeliner to this. Was it possible to save this plot and make it to at least be prepared? Yes, and this was done by the developers themselves, writing a good and explaining plot, the goal and motivation of Nemot. Is it possible to see this background in the game? Yes, in the Dop section. materials in the form of an opened comic book. The gigantic layer of the plot was put in the colleketoballs. What could elegantly and logically close many of the lack of non -performancely and holes in the plot, threw it on the outburst. For what? Why? Yes, the devil knows him. Maybe the developers wanted to show the lack of charge and illogicality of hell with this? So in other aspects, the game is lame, and such a plot construction will not help you build a normal atmosphere in the game, but only more will confuse the game in the game.
After a fairly loud and slightly scandalous release, Agony was not only able to pay off, but was also able to give rise to a whole series, about hellish adventures, which at the time of writing the blog has grown into at least two games, and two more were announced. The game received very restrained grades both from critics (47) and players (4.3). The project had a long enough, but passive support. From the large one, you can recall the updated version under the name Unrated, which was aimed at the return of a carved content and update of graphics and update of graphics. Later, the same updated version was released as a free DLC for the original.
Conclusion: And so as not to pull the rubber, I will immediately express my opinion. I do not just recommend this project for familiarization, I do not even advise you to try anything from this franchise. Be it a full -fledged game, demo or “folk” version. The reason for this conclusion is very simple. This is the most hackshot attitude of developers to their project and a cheap attempt to bring on the topic of eroticism and tin. And in the aggregate of all this is Agony, the game of which is physically difficult to play and not grate the contents of the stomach on the monitor. But as it was apparently the attempt was successful, and all moral cynics disappeared sharply somewhere (you can see the game not their caliber). And an ordinary player, at least became interested in this attempt (including me), thereby paying off this game and all this franchise. Perhaps in the future, developers from Madmind Studio will make work on mistakes and release a good franchise game, well, or in the worst case, they simply will not be able to pay off, doing the same weak projects. And with you was Darkar Mentem Comment, criticize and just write, and if possible I will answer. Before communication.